OpenTK.Mathematics 5.0.0-pre.16

OpenTK.Mathematics

Mathematical structures and algorithms, provided and used by OpenTK.

Read more about how to use OpenTK at: https://opentk.net/

Showing the top 20 packages that depend on OpenTK.Mathematics.

Packages Downloads
OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
15
OpenTK.Windowing.Common
Common functionality for OpenTK.Windowing.* packages.
15
OpenTK.Graphics
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
15
OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
14
OpenTK.Windowing.Common
Common functionality for OpenTK.Windowing.* packages.
14
OpenTK.Graphics
OpenGl and OpenGLES bindings for dotnet from the Khronos OpenGL C library.
14
OpenTK.Graphics
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
14
OpenTK.Graphics
OpenGl and OpenGlEs bindings for dotnet from the Khronos openGL c library.
14

Update to .NET 10. (@NogginBops) Migrate to `slnx` solution. (@NogginBops) Remove paket from the build system and use `dotnet pack` instead. (@NogginBops) Update descriptions and READMEs of packages to be consistent. (@NogginBops) Removed `OpenTK.Input` package and namespace. (@NogginBops) Enable source link for OpenTK packages. (@NogginBops) Unified the OpenAL and OpenGL bindings generator code and simplified it significantly. (@NogginBops) Make `VectorN.ComponentMin` and `VectorN.ComponentMax` properly NaN propagating. (@NogginBops) Add `VectorN.ComponentMinNumber`, `VectorN.ComponentMinNative`, `VectorN.ComponentMaxNumber`, and `VectorN.ComponentMaxNative`. (@NogginBops) Reworked `Box2/i/d` and `Box3/i/d` structs significantly. (@NogginBops) Made `Min` and `Max` raw fields. Changed `BoxN.Contains` to actually test if the box is completely contained. For the old behavior use `BoxN.IntersectsWith` or `BoxN.Touches`. Add `BoxN.Empty` to represent empty boxes for use in bounding box calculations. Add `BoxN.Zero` to represent point at (0, 0). Add `BoxN.IsEmpty`, `BoxN.IsPoint`, and `BoxN.HasZeroArea`, `Box2.Area`, and `Box3.Volume` properties. Removed `BoxN.Top`, `BoxN.Right`, `BoxN.Bottom`, `BoxN.Left`, `BoxN.X`, `BoxN.Y`, `BoxN.SizeX`, `BoxN.SizeY`, `BoxN.CenteredSize`, `BoxN.IsZero` properties. Removed setters for `BoxN.Width`, `BoxN.Height`, `BoxN.Size`, `BoxN.Location` properties. Added `BoxN.DistanceToNearestPointInBox`, `BoxN.DistanceToNearestEdge`, `BoxN.SignedDistanceToNearestEdge`, `BoxN.NearestPointInBox`, and `BoxN.NearestPointOnEdge`. Added `BoxNi.EuclidianDistanceToNearestPointInBox`, `BoxNi.EuclidianDistanceToNearestEdge`, `BoxNi.ManhattanDistanceToNearestEdge`, `BoxNi.SignedEuclidianDistanceToNearestEdge`, and `BoxNi.SignedManhattanDistanceToNearestEdge`. Changed `BoxN.Round`, `BoxN.Floor`, and `BoxN.Ceiling` to return `BoxN` instead of `BoxNi`. Added `BoxN.FloorCeiling` that floors min point and ceilings the max point. OpenAL bindings changes**: Add documentation to ALC and AL enums. (@NogginBops) Add OpenAL specification and extension specificiation links to OpenAL function documentation. (@NogginBops) Fix typo `AL.DopperFactor` -> `AL.DopplerFactor`. (@NogginBops) Capitalization of "1D", "2D", and "3D" is now correct. (@NogginBops) Add version info to enum members. (@NogginBops) Add back `ALC.GetContextAttributes` and `ALC.GetStringList` (@NogginBops) Change `AL.SourceQueueBuffers` and `AL.SourceUnqueueBuffers` to take `int` instead of `uint`. (@NogginBops) Fixed capitalization of many acronyms in the OpenAL bindings. (@NogginBops) Document original enum name in inline enum documentation. (@NogginBops) Vulkan bindings changes**: Updates vulkan bindings to 1.4.352. (@NogginBops) Capitalization of "1D", "2D", and "3D" is now correct. (@NogginBops) Fix underlying type for dispatchable handles on 32-bit platforms. (@NogginBops) Added inline documentation annotations for optional and extern sync parameters. (@NogginBops) Fix 64-bit enums with values larger than `int.MaxValue` having the wrong values. (@NogginBops) Properly XML escape documentation comments for struct members. (@NogginBops) OpenGL bindings changes**: Capitalization of "1D", "2D", and "3D" is now correct. (@NogginBops) Fix inline documentation now working correctly being included in the nuget package. (@NogginBops) Fix extension documentation links sometimes being broken. (@NogginBops) Remove GLES2 functions from OpenGL namespace that had snuck in and vice versa. (@NogginBops) Make `GL.ObjectLabel` and `GL.ObjectPtrLabel` take an `int` parameter instead of `uint` for the OpenGL object. (@NogginBops) Make `GL.ObjectPtrLabel` correctly take a `GLSync` parameter. (@NogginBops) Add `GL.GetShaderInfoLog` and `GL.GetProgramInfoLog` overloads returning a `string`. (@NogginBops) Capitalization of "1D" is now correct. (@NogginBops) Add `ClipOrigin` and `ClipDepthMode` to the `GetPName` enum. (@NogginBops) Removed extension functions marked for compatibility profile from `OpenTK.Graphics.OpenGL`. (@NogginBops) Updated to latest OpenGL 4 documentation. Notably `GL.DrawElements` now correctly documents `indices` as being an offset and not a pointer to the index data itself. (@NogginBops) Add version info to enum members. (@NogginBops) Document original enum name in inline enum documentation. (@NogginBops) PAL2 changes**: Added `Toolkit.Window.GetOpenGLContext` to get OpenGL context from a window handle if one has been created. (@NogginBops) Added `Toolkit.OpenGL.GetWindow` to get the window that was used to create a OpenGL context. (@NogginBops) Rework `Toolkit.Joystick` to handle arbitrary number of buttons and axes. (@NogginBops) `Toolkit.Joystick` is only implemented in the Win32 and SDL backends so far. Add `Toolkit.Gamepad` for xbox style gamepad support. (@NogginBops) `Toolkit.Gamepad` only works *partially* in the Win32 backend so far. Changed `Toolkit.Keyboard.GetActiveKeyboardLayout` to `Toolkit.Keyboard.GetActiveInputLanguage`. (@NogginBops) Changed `Toolkit.Keyboard.GetAvailableKeyboardLayouts` to `Toolkit.Keyboard.GetInstalledInputLanguages`. (@NogginBops) Add `DisplayValuesChangedEvent` which is sent when various properties of displays change. (@NogginBops) Add `ClientPosition` property to `MouseButtonDownEventArgs` and `MouseButtonUpEventArgs`. (@NogginBops) Add `Clicks` property to `MouseButtonDownEventArgs` and `MouseButtonUpEventArgs` for detecting double-clicks. (@NogginBops) Replaced `EventQueue` with `Toolkit.Event` and remove some unused apis from `EventQueue`. (@NogginBops) win32: Fix issue where non-integer refresh rates would cause `ExclusiveFullscreen` to fail. (@NogginBops) Partial fix to high polling rate mice having large impact on framerate. (@JoeTwizzle, @NogginBops) Added `ToolkitOptions.Windows.MaxWindowMessagesPerFrame` to limit the number of events processed in a frame, can help with high polling rate mice performance. (@JoeTwizzle, @NogginBops) Fix bug where changing the window border mode would give the window focus. (@NogginBops) macOS: Fix issue with missing entry point `objc_msgSend_stret` on apple silicon. (@NogginBops) x11: Read `Xft.dpi` setting for `Toolkit.Display.GetDisplayScale` and `Toolkit.Window.GetContentScale`. (@NogginBops) Made `Toolkit.Shell.AllowScreenSaver(false, ...)` a little more likely to work. (@NogginBops) Use freedesktop UPower dbus service, if available, for more reliable battery information. (@NogginBops) Use gsettings, if available, to get more accurate keyboard layout information. (@NogginBops)

.NET 10.0

  • No dependencies.

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5.0.0-pre.16 1 05/19/2026
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