OpenTK.Core 4.7.6

Holds core functionality used by other OpenTK packages.

Showing the top 20 packages that depend on OpenTK.Core.

Packages Downloads
OpenTK.Graphics
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
10
OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
9
OpenTK.Windowing.Common
Common functionality for OpenTK.Windowing.* packages.
9
OpenTK.Windowing.GraphicsLibraryFramework
GLFW bindings for c# from the cpp GLFW library.
9
OpenTK.Graphics
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
9

BREAKING: Changed the default value of `NativeWindowSettings.Flags` from `ContextFlags.Default` to `ContextFlags.ForwardCompatible` for better out of the box macos support. (@NogginBops) API: Added `NativeWindowSettings.TransparentFramebuffer` and `NativeWindowSettings.VSync`. (@NogginBops) API: Component-wise `Lerp` methods for `float` and `double` vector types. (@g7ChoGXh) API: Implemented `IFormattable` for most `OpenTK.Mathematics` types. (@g7ChoGXh) API: Add bindings for `EXT_fragment_shading_rate`. (@BoyBaykiller) API: Added casts from `Vector2i` and `Vector2` to `System.Drawing.Point`/`System.Drawing.Size` and `System.Drawing.PointF`/`System.Drawing.SizeF` respectively. (@NogginBops) API: Added missing entries in `SizedInternalFormat`. (@BoyBaykiller) API: `BinaryFormat` now contains the `ShaderBinaryFormatSpirV` enum value. (@NogginBops) FIX: Many fixes related to `NativeWindow.WindowState`. Most notably, going from fullscreen to maximized and back works correctly. (@NogginBops) FIX: `MonitorInfo.WorkArea` now gives the correct values. (@utkumaden) FIX: Spelling and formatting corrections in documentation. (@sg-wizard-maker) FIX: Math types now change their formatting when `CurrentCulture` is changed. (@g7ChoGXh) FIX: `Matrix4x3`/`Matrix4x3d` now print their final row. (@NogginBops) FIX: On Windows, setting `GameWindowSettings.UpdateFrequency` and `GameWindowSettings.RenderFrequency` should be more accurate. For details see documentation for `GameWindow.Run()`. (@NogginBops) The OpenTK solution should now build directly in Visual Studio with no need to run `build.cmd` any more. (@NogginBops)

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