OpenTK.Core 4.8.0

Holds core functionality used by other OpenTK packages.

Showing the top 20 packages that depend on OpenTK.Core.

Packages Downloads
OpenTK.Graphics
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
10
OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
9
OpenTK.Windowing.Common
Common functionality for OpenTK.Windowing.* packages.
9
OpenTK.Windowing.GraphicsLibraryFramework
GLFW bindings for c# from the cpp GLFW library.
9
OpenTK.Graphics
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
9

BREAKING: Renamed the `OpenTK.OpenAL` assembly to `OpenTK.Audio.OpenAL` to match the namespace. (@NogginBops) BREAKING: Make OpenAL extensions nested classes of `AL` and `ALC` instead of being namespaces to more closely match the OpenGL bindings. (@NogginBops) BREAKING: Removed `AL.BindBufferToSource`, `AL.GetSourceState`, `AL.GetSourceType`, and `ALC.GetAvailableSamples` that doesn't exist in the OpenAL API (use `AL.Get*` and `ALC.Get*` instead). (@Khhs167, @NogginBops) BREAKING: `NativeWindow.Location`, `NativeWindow.Size`, and `NativeWindow.Bounds` now correctly refer to the external size and location of the window. (@NogginBops) BREAKING: Removed a few functions marked `[Obsolete]` since at least `4.7.2` but some even older. (@NogginBops) BREAKING: Removed `OpenTK.Core.Utils.Swap<T>`, use `MathHelper.Swap<T>` instead. (@NogginBops) API: Rename `Box.Inflate` to `Box.Extend`, and mark `Box.Inflate` as obsolete so we can change the behavior of `Box.Inflate` in future versions. (@NogginBops) API: Added `GameWindow.TimeSinceLastUpdate()` and `GameWindow.ResetTimeSinceLastUpdate()` which are useful when dealing with the modal move/resize loop on windows. (@NogginBops) API: Added `NativeWindow.RawMouseInput` and `NativeWindow.SupportsRawMouseInput` for activating raw mouse input. (@NogginBops) API: Added opt-in preliminary GLFW Wayland support through the environment variable `OPENTK_4_USE_WAYLAND` (it's broken when used with `GameWindow` or `NativeWindow` in this version). (@NogginBops) API: Updated the `GameWindow` run loop to be much more accurate. Exposed `GameWindow.ExpectedSchedulerPeriod` to tell OpenTK how accurate `Thread.Sleep` can be expected to be (this defaults to good defaults for Windows, Linux, and macos). (@NogginBops) FIX: Cleaned up some internal OpenGL definitions (doesn't change any bindings). (@BoyBayKiller) API: Expose `MouseCursor.StandardShape` as public. (@NogginBops) API: Add `VectorNi.EuclideanLengthSquared`. (@NogginBops) FIX: Added helpful exception message to `NativeWindow` when running with trimmed assemblies with a workaround for the issue. (@NogginBops) FIX: Fixed an issue where starting `NativeWindow` as a fullscreen window and then going to a normal window would throw an exception. (@NogginBops)

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5.0.0-pre.15 0 08/24/2025
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